Flows before pixels
Every screen is a state in a flow. If a state has no design, the feature is not designed yet.
Products rarely fail on the first screen. They fail on the second — the empty state, the rejection, the moment the payment is pending. We design the whole path, so the interface still makes sense when things go sideways.
Every screen is a state in a flow. If a state has no design, the feature is not designed yet.
Tokens, components and rules engineers can build directly against — the same kind of system Drivio runs on.
Contrast, target sizes and keyboard paths decided during design, where they are cheap, not retrofitted after.
Decisions made by using the thing, rather than by arguing over a static frame.
Users, constraints, and what a good outcome would actually look like.
Flows and wireframes for the full journey, agreed before any visual work.
Screens, states, tokens and motion, as one system.
A living system, with us available while it gets built.